On May 22, 2013 the International Society for Technology in Education (ISTE) hosted a webinar on common core and next generation science standards in education presented by Brian F. Donnelly, Ed.D. Dr. Donnelly is currently involved with the Davis Joint Unified School (DJUS) district in Northern California as a classroom teacher and district-wide Green Schools-STEM Program Director. With a background as teacher and researcher, Dr. Donnelly aims to develop project-based learning experiences and assessments for his students. The core of his webinar presentation delved into ways educators can engage students in the field of science education.
Dr. Donnelly approached the topic of common core and next generation science standards by first discussing the role of primary and secondary education on students readiness for their post secondary education and eventual careers. He asked specifically, “What does it mean to be ready?” Moreover, how can educators assure that their students are receiving every resource available to sufficiently prepare them for succeeding academically after they graduate from high school? Finally, he discussed the role of technology and how it can be applied to creating a foundation for students to grow academically in the science field.To tackle the question of “What does it mean to be ready,” Dr. Donnelly discussed the importance of creating opportunities for students to take their understanding of topics and translate it into something useful. One of the projects touched on involved students designing disaster relief housing while accounting for the considerations and special needs of the victims, and other factors such as the ability to deliver and assemble housing quickly. This design project challenged students in their ability to think critically, collaborate amongst each other, and explore creative options to translate their understanding of materials and construction into a practical environment. This project is an exceptional example of how the STEM educators in the DJUS are challenging their students with real-world issues in the classroom setting, which facilitate their readiness in solving problems outside of the classroom.
Dr. Donnelly went on to discuss an essential component of project-based learning that connects students’ ideas to successful outcomes. He used the term “failing up” to describe a process of motivating students to flip their perspective of failing on an idea as a means of eventually achieving their desired objective. The core of this message is quite simple, in project-based learning, encountering stumbling blocks, or “failing”, is inevitable. But it is also a valuable experience in developing a successful outcome. He talked about how the use of modeling software helps students apply what they encounter in their environment or imagine themselves into their project designs. Developing an understanding of trial and error through the use of virtual design templates affords the students to experiment -or take risks- with their designs while avoiding the consequences of a faulty design in the implementation phase. This encourages students to “fail” in their project design; and therefore, informs them about the process of cultivating an idea to successfully design solutions for problems faced in the real-world environment.
The binding ingredient of Dr. Donnelly’s presentation involved the essential integration of technology. Specifically, he and his team of STEM educators utilize the Autodesk Digital STEAM Workshop as a platform for their project-based learning assignments such as the disaster relief housing project discussed earlier. The STEAM Workshop is a resource for educators and students in designing and implementing project-based learning experiences. It aims to direct its users toward thinking about the tangible skills educators want their students to develop, and how students can think like scientists, historians, artists, or engineers. It incorporates items such as design tools, creative resources, and digital study packets to help its users realize the software’s potential as a technological gateway to project-based learning.